Friday, January 23, 2009


A Valid Complaint

Yeah yeah, I already posted tonight...but I want to post again. You have a problem with that? Too bad anonymous imaginary friend I am arguing with, I defy your wishes!

Anyway, on to the topic at hand:

I play video games. Yeah, you heard me...I'm admitting to playing video games. There is some kind of strange mark of the reject applied to anyone in today's age who plays video games (at least those over the age of 15 or so) that I don't understand. We're fine with alcoholics (at least functioning alcoholics), street racers, weightlifting fiends, and a myriad of other bizarre (or harmful) activities; but the moment you say you play video games people get this look in their eye that says, "oh, you're one of those."

Well, video games not only relieve stress and supply entertainment; but they do so in a way that is (in all non-extreme cases) harmless.

Video game playing is, in my opinion, on par with the audiophile's hunt for perfect sound and the best albums or even the film student who can't get enough of new techniques and methods for making movies.

Enough of that...that wasn't even the point I was going to make. But I felt I should preface my point with that in case you began reading my rant about video games and tuned out due to a predisposed objection to gamers.

The point at hand: The Drive for Realism in Video Games and it's Impact on Games

There are two major trends in video games right now, those who want to make/play games as realistic and close to our non-gaming world as possible, and those who want the fantastical and out-of-this-worldness.

For a miniature case study, I will look at two games: Grand Theft Auto 4, and Saint's Row 2. Here we go!

GTA 4

GTA 4 cost around $100,000,000 to make (yes, you read that right, one-hundred-million). It is, without a doubt, one of the most realistic representations of a living breathing world in a video game ever created. As you walk around you will witness gunfights, street vendors, car accidents, and regular pedestrian life (and it will be happening whether you are there to witness it or not). The city is dirty and grey-brown and eroding like you would expect if you were walking the streets of NY city. Cars handle like their real-world counterparts and cops flank and call for backup like they would do if being attacked. Everything is as perfect as possible with today's technology.

But is that a good thing?

The colors (other than the sky and occasional park vista) are non-attention-grabbing and the physics system leaves one unable to partake in the supernatural feats usually associated with video games. The main character is an anti-hero who both demands pity and garners hatred. Many of the side-quests are as mundane as delivering pedestrians to their desired locations in a taxi (hopefully without killing them in the process with Evil Knievel style stunt-driving) or taking your friends out bowling or eating in order to keep their friendship.

The bottom line: The realism is amazing. From dust particles in the air to voice acting, everything is awe-inspiring to some extent. Yet something about the game reeks of everyday life in such a way that the game almost feels like a job. Whether it's "Oh, I need to take Michelle out on a date or she'll dump me," or the first 8 hours of the game that are steeped in tutorials (due to complexity), the amount of fun can easily be lost.

Saints Row 2

I'll admit, I ignored this game for months because it sounded so pedantic, so immature that I couldn't see it being any good. I rented it solely because the Blockbuster near my house sucks and never stocks the games desired by the masses. I fired it up, expecting nothing more than a few hours of mindless gunplay; but I was given much, much more.

The graphics are cartoony (compared to GTA 4), the voice acting isn't quite Hollywood worthy, the physics are a little bit wonky, and the goal of the game leads you to the absurd and back.

But is that a bad thing?

With bright colors, more character customization than GTA 4, an easy learning curve (which ramps up appropriately for those desiring controller-throwing hardness), and general insanity coursing through the game's veins, it doesn't take long to revert the player to a place where fun is once more the goal.

When Mario jumped 5-times his own height and swam underwater with no breathing apparatus people didn't jump on the forums and scream, "Wut?!? This game iz totaly stoopid! Mario couldnt do all that sh**!!!1" In the same way, the anti-hero of Saint's Row can spray fecal matter onto high-end housing to lower pricing, smoke a joint anywhere in public, partake in massive gun battles in old churches, and do most anything he or she wants with nearly no repercussions.

The bottom line: The realism is lacking (people don't fall off motorcycles when you hit them at 80mph in your car) which, in turn, lessens the amount of drama raised by the cut-scenes (and the overall story); but who cares? The game lets you revel in base tendencies or be a nearly perfect citizen (e.g. you only get points for killing gang members, and you get extra points for avoiding other cars). In other words, the game is actually fun.

The Actual Bottom Line

There is a place for realism and there is a place for fantasy. Case in point: a film called The Brown Bunny came out in 2003 at the Cannes Film Festival. This film was only 93 minutes long; but (from what I am told) the first 80 or so minutes are a man on a motorcycle traveling cross-country (with brief interruptions for flashbacks, etc) in order to meet the only woman who can satisfy his loneliness (read: the woman who will fellate him (yes, actually doing the act) at the end of the film). The film was realistic in that his travel time was supposedly close to accurate and the audience has to (or gets to) live every minute with him on the way to his destination. But is that great film making, or experimental crap?

Another (even better) example is a game called Desert Bus which simulates a drive from Tucson Arizona to Reno Nevada in a bus that tops out at 45mph. This trip takes about 8 hours and no pretty scenery is added for the players benefit. Also, the bus veers slightly to the right which means the player has no way of rigging the controls and stepping away for a break. Once the player makes it to Vegas, the bus turns around and starts heading back. There is no end. Penny Arcade even made a fundraiser out of the game (apparently the inanity of the game has drawn much attention as well as people determined to conquer the boredom.

The point of the last two examples? Realism isn't always a good thing. Do we, as consumers, want to come home from our extraordinarily real lives just to partake in faux realism (whether movies, TV, or games)? Probably not. So a game like GTA 4 has a serious mark against it. Then again, when a game offers character creation or naming of a character, why do most people make a digital duplicate of him or herself? If we can put ourselves in a hyper-realistic (yet simultaneously fake) environment, we can act in ways totally opposite to our morals, ethics, and values, but with no repercussions. So Saint's Row 2 has a mark against it (due to the lack of believability).

In my humble (read: non-programmer, non-gaming company executive, non-gaming investor) opinion, game makers need to make up their minds. Too much realism breeds boredom and repetition (yet offers possible escape from our normal realistic lives) and too much fantasy leads to goofiness and fluff. The answer to the problem? Stop walking the fine line. Make a crazily-realistic game and give up trying to make it realistic plus being funny, surreal, and touching. Those who want to escape into a very realistic alternate reality will play it and love it. Or, make a fantastical game that doesn't also try to be uber-dramatic, impactful, and semi-realistic. Those who don't want to deal with which camouflage to pick or whether leaving a dead guard on the ground will alert the other guards will flock to it.

In other words: pick a genre, make a kick-ass game, and give up trying to be everything at once (how many dramatic-romantic-comedic-documentaries have you seen?). Oh, and make it fun...please.

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